its clear which guns and tactics are most effective against enemies, its a more focused and refined game but also a lot shorter which me personally I am all for shorter games that I enjoy 100% rather than huge games that I hate 50% of, which so many tripple a games tend to do just to justify their absurd production cost, quality > quantity I do not care that this game has fewer guns and enemies than sw2 cause the guns and skills in this game all serve a purpose unlike that game with a lot of stuff in it overlapping with other stuff.Marketing was really bad, showing basically one level over and over again in trailers and the game is basically a linear singleplayer FPS game without any looter-shooter aspects, no open levels that would be atleast so big as they were in Doom Eternal - in a time where everything wants to be "open" and being linear isn't considered to be a good thing, short campaign without anything other to offer, not even a chapter select option, it costs like 45 Euros, is really easy even on the hardest difficulty which is "Hard". It takes heavy inspiration from doom eternal just like how 2016 and eternal took inspiration from sw2, you love to see it. It felt like a game basically made for co-op and after those first 10 hours I felt massively under-levelled constantly dying even tho I was constantly pouring points into stuff, this game ditches that numbers focus and brings the focus back to the elements like moving and shooting and quick decision making. Best game in the series IMO, I played shadow warior 2 a lot on steam but after the first 10 hours that game fell off so hard, the side content in that game was essentially repetitive padding.
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